Packages
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name: hello_shop
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description: A new Flutter project.
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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version: 1.0.0+1
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environment:
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sdk: ">=2.2.2 <3.0.0"
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dependencies:
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flutter:
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sdk: flutter
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shared_preferences: ^0.5.7+3
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flutter_rating_bar: ^3.0.1+1
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flushbar: ^1.9.0
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flutter_html: ^1.0.0
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flutter_launcher_icons: "^0.7.3"
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flutter_localizations:
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sdk: flutter
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cupertino_icons: ^0.1.2
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flutter_icons: ^1.1.0
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device_preview: ^0.4.5
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flutter_icons:
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android: "launcher_icon"
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ios: true
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image_path: "assets/images/icon.png"
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dev_dependencies:
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flutter_test:
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sdk: flutter
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intl_translation: ^0.17.7
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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assets:
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- assets/images/categories/controller.png
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- assets/images/categories/mascara.png
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- assets/images/categories/monitor.png
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- assets/images/categories/phone.png
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- assets/images/categories/shirt.png
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- assets/images/categories/sofa.png
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- assets/images/categories/home_theatre.png
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- assets/images/latest_items/kid.jpg
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- assets/images/latest_items/kid2.jpg
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- assets/images/latest_items/man.jpg
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- assets/images/latest_items/woman.jpg
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- assets/images/products/runningshoes-black.png
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- assets/images/products/runningshoes-blue.png
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- assets/images/products/nikeshoe-red.png
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- assets/images/products/boots-black.png
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- assets/images/products/boots-mushroom.png
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- assets/images/products/boots-hthrgrey.png
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- assets/images/products/backpack-grey.png
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- assets/images/products/backpack-blue.png
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- assets/images/products/backpack-red.png
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- assets/images/products/scarf-grey.png
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- assets/images/products/scarf-blue.png
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- assets/images/empty.png
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- assets/images/jane.jpg
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- assets/images/logo.png
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- assets/images/logo-white.png
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- assets/images/shop/banner.jpg
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- assets/images/shop/slider1.jpg
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- assets/images/shop/slider2.jpg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/assets-and-images/#resolution-aware.
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/assets-and-images/#from-packages
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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fonts:
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- family: Mathison
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fonts:
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- asset: assets/fonts/Mathison.otf
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- family: Avenir
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fonts:
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- asset: assets/fonts/Avenir-Black.otf
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- family: Quicksand
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fonts:
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- asset: assets/fonts/Quicksand-Regular.ttf
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- asset: assets/fonts/Quicksand-Medium.ttf
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- asset: assets/fonts/Quicksand-SemiBold.ttf
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- asset: assets/fonts/Quicksand-Bold.ttf
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/custom-fonts/#from-packages
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