Packages

name: hello_shop
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.2.2 <3.0.0"
dependencies:
flutter:
sdk: flutter
shared_preferences: ^0.5.7+3
flutter_rating_bar: ^3.0.1+1
flushbar: ^1.9.0
flutter_html: ^1.0.0
flutter_launcher_icons: "^0.7.3"
flutter_localizations:
sdk: flutter
cupertino_icons: ^0.1.2
flutter_icons: ^1.1.0
device_preview: ^0.4.5
flutter_icons:
android: "launcher_icon"
ios: true
image_path: "assets/images/icon.png"
dev_dependencies:
flutter_test:
sdk: flutter
intl_translation: ^0.17.7
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/images/categories/controller.png
- assets/images/categories/mascara.png
- assets/images/categories/monitor.png
- assets/images/categories/phone.png
- assets/images/categories/shirt.png
- assets/images/categories/sofa.png
- assets/images/categories/home_theatre.png
- assets/images/latest_items/kid.jpg
- assets/images/latest_items/kid2.jpg
- assets/images/latest_items/man.jpg
- assets/images/latest_items/woman.jpg
- assets/images/products/runningshoes-black.png
- assets/images/products/runningshoes-blue.png
- assets/images/products/nikeshoe-red.png
- assets/images/products/boots-black.png
- assets/images/products/boots-mushroom.png
- assets/images/products/boots-hthrgrey.png
- assets/images/products/backpack-grey.png
- assets/images/products/backpack-blue.png
- assets/images/products/backpack-red.png
- assets/images/products/scarf-grey.png
- assets/images/products/scarf-blue.png
- assets/images/empty.png
- assets/images/jane.jpg
- assets/images/logo.png
- assets/images/logo-white.png
- assets/images/shop/banner.jpg
- assets/images/shop/slider1.jpg
- assets/images/shop/slider2.jpg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Mathison
fonts:
- asset: assets/fonts/Mathison.otf
- family: Avenir
fonts:
- asset: assets/fonts/Avenir-Black.otf
- family: Quicksand
fonts:
- asset: assets/fonts/Quicksand-Regular.ttf
- asset: assets/fonts/Quicksand-Medium.ttf
- asset: assets/fonts/Quicksand-SemiBold.ttf
- asset: assets/fonts/Quicksand-Bold.ttf
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages